Assassins Creed

Assassin’s Creed

Desmond Miles is a bartender who is kidnapped by a powerful corporation called Abstergo.

While captive, Desmond is informed that he can use a machine called the Animus created by Abstergo to relive his ancestors’ memories. He consents to use the machine and relives the memories of his ancestor Altaïr ibn-La’Ahad.

Altaïr, Desmond’s ancestor, is a disgraced assassin because he broke the three tenets of the Assassin’s Creed:

  1. Never kill an innocent person;
  2. Always be discreet
  3. Never compromise the (assassin) brotherhood.

In order to regain his former status Altaïr must hunt down nine key targets. Altaïr reluctantly agrees and he slowly hunts down the men. He realizes they all have something in common. After assassinating all nine targets and discovering that his ninth target was in fact a trap, Altaïr confronts Robert, the leader of the Knights Templar, in front of King Richard I of England, leader of the Crusader army. Altaïr informs Richard that Robert is plotting to betray and kill him, which causes him to encourage a duel to the death between Altaïr and Robert. Richard then believes Altaïr. Upon dying, Robert confesses to Altaïr that there were not nine, but ten Templars conspiring to take the Piece of Eden, the tenth being the head of the Assassins, Al Mualim, who wanted to keep the Piece of Eden for himself and therefore sent out Altaïr to kill the others. Back at Masyaf, the assassin’s fortress, Al Mualim had taken over the minds of the people inside. Altaïr manages to defeat and kill him in a duel. The memory Abstergo was searching for, which located the Piece of Eden, reveals it is only just one of 28 that are scattered across the world.

Back in 2012, Abstergo sends a team to recover as many Pieces as possible. Deciding they do not need him anymore, they give orders to kill Desmond. Lucy Stillman, an Abstergo employee who revealed to Desmond that she is an undercover Assassin, convinces them not to kill Desmond until they recover the Pieces, buying him time. Desmond is left alone in the Animus room, and by the use of Altaïr’s Eagle Vision inherited from the “Bleeding Effect” caused by the Animus, he sees many symbols drawn in blood on the wall in his room and on the floors of the lab. These symbols contain references to the end of the world in many different languages.

Assassin’s Creed II

Lucy returns and breaks Desmond out of Abstergo. She brings him to a hideout and introduces Desmond to her Assassin allies Shaun and Rebecca. She also reveals that the Assassins are in possession of an updated version of the Animus. Aware of the Templars’ intentions to gather the Pieces of Eden, Desmond volunteers to enter the Animus again, and explore the memories of Ezio Auditore da Firenze, a young nobleman from 1476 in Florence, Republic of Florence. He hopes to gain Ezio’s abilities through the Bleeding Effect so he can aid the Assassins and destroy the Templars.

Ezio’s father and brothers are executed by the hand of Uberto Alberti, a corrupt official in league with the Templars. Ezio kills Uberto in revenge, and after fleeing with his mother and sister to their villa in Monteriggioni, he learns of his Assassin heritage and begins training under his uncle Mario. Ezio also befriends local inventor Leonardo da Vinci, who helps Ezio with his work by decoding an encrypted codex that contains Altaïr’s memories, as well as plans for advanced assassin weaponry. As Ezio looks at them with Eagle Vision, the thirty codex pages come together to form a hidden map of the vaults across the world. Over the course of a decade Ezio assassinates the conspirators involved in his father’s death, leaving Rodrigo Borgia, a nobleman and Templar who has retrieved the Apple of Eden and is the center of the conspiracy. Ezio and other Assassins reclaim the Apple of Eden, but Borgia flees. Ezio is formally inducted as an Assassin, and is told that he may be a prophet as described in the codex.

During the course of the game Desmond experiences a number of unusual occurrences. First he discovers strange glyphs, apparently left by Subject 16, a test subject before Desmond who died because the Abstergo staff left him in the Animus for too long. The glyphs are similar to the symbols he’d seen at Abstergo, which hide a secret history of the world. He later dreams of appearing as Altaïr again, chasing after Maria, a Templar whom he’d previously spared, and romanced. Finally, several memories are skipped, throwing the timeline forward by more than a decade to the Vatican, where Borgia now resides as Pope Alexander VI. The “skipped” memories are available as downloadable content, and deal with the Battle of Forlì and the Bonfire of the Vanities.

Borgia is now the Pope and has in his possession the Papal Staff, another Piece of Eden. He attempts to use it to enter a vault that the prophet as described in the codex must enter. Ezio intercepts Borgia, but spares his life, and enters the vault himself. He encounters the hologram of a woman, who claims that she’d once been known as Minerva, and who also claims to come from a civilization whose members were also seen in the same light by ancient peoples. Minerva tells of a great disaster that had befallen and destroyed her civilization, and warns that it will occur again soon. Talking directly to Desmond, she tells him “The rest is up to you,” leaving Ezio extremely confused.

Desmond is pulled out of the Animus as Abstergo has located their hideout. He, Lucy and the rest of the team manage to flee to safety, and soon prepare to return Desmond to the Animus to search for clues that may help them.

Assassin’s Creed: Brotherhood

Assassin’s Creed: Brotherhood The game was by Ubisoft and was released on November 16 (USA) and November 19 (UK), 2010.[2]

The game is a continuation of Ezio Auditore’s story, the Assassin’s Creed II protagonist, as he returns to the city of Monteriggioni. The day before his sister’s surprise birthday party for him he spends the night with Caterina Sforza, waking up to find the city besieged by Cesare Borgia. Ezio joins the attempt to fight off Cesare’s troops but during the raid his uncle Mario is killed by Cesare, who then steals the Apple of Eden, leaving Ezio to escape the city without him. Wanting to exact justice and retrieve the Apple, Ezio travels to Rome in order to liberate its people from the influence of the Borgia family. To do so, Ezio recruits new assassins, as well as forming alliances between the various factions of the Roman underground. There are several times that Ezio goes to the Castel Sant’Angelo to assassinate Cesare and Rodrigo Borgia but they escape. When Ezio comes back to the Castle, he sees Cesare kill Rodrigo by forcing him to eat a poisoned apple, which Rodrigo himself had poisoned in an attempt to kill Cesare. Ezio chases Cesare to the Apple of Eden and manages to claim it, and uses the Apple to kill many of Cesare’s men. Cesare is arrested but he says that no man can kill him and chains will not hold him for long. Cesare is placed in a high security prison in Viana, Spain, however he manages to escape with the help of his followers, including Micheletto. Micheletto is eventually killed by Cesare after a bar room fight that leads to where the memory starts in the game. Ezio kills Cesare, throwing him off the castle walls; ‘leaving him in the hands of fate’. After that, Desmond, Lucy, Rebecca and Shaun find that the Apple of Eden was hidden under the Colosseum. They search for the Apple and finally find it, then Juno, another of “Those Who Came Before,” controls Desmond with the Apple and makes him stab Lucy. He then falls into a coma while Lucy’s condition is unknown.

For the first time in the series, the game features online multiplayer. Players play as Abstergo employees, who, through the use of the Animus, take on the genetic memories of Renaissance Templars in various game modes.[3]

The Da Vinci Disappearance DLC ends inside one of the 5 temples and gives GPS coordinates that coincide with a lake in New York. It is hinted that the Apple of Eden has already been hidden in a temple by Ezio and the DLC takes place 3 years before the end of Brotherhood. After the final memory, Desmond is still in a coma and hears unfamiliar voices of the new assassins he has yet to meet. They say they have found what they need and hint at dispatching an assassin team to the new found temple.

Assassin’s Creed: Revelations

Assassin’s Creed: Revelations is the official fourth installment in the Assassin’s Creed franchise, developed and published by Ubisoft. Throughout the course of the game, the three protagonists from the previous games are featured: Altaïr, Ezio and Desmond. The game was released for PlayStation 3 and Xbox 360 on November 15, 2011 and for Microsoft Windows on November 29, 2011. A trailer was released at E3 2011,[4] displaying Ezio in his older years, along with a video demo of the game play.[5]

Desmond has been left comatose at the end of Assassin’s Creed: Brotherhood and has been placed into the Animus, in a new area called the Black Room (the opposite to the White Room seen previously). Desmond has to piece together Ezio’s later memories in order to reform his mind and escape the Animus. This requires him to undergo platforming puzzles in the Animus while trapped in a failsafe mode of sorts called Animus Island, where he is able to converse with the digitally simulated personality of Subject 16, who informs him that only by finishing what he started and completing Ezio and Altaïr’s stories can the Animus separate the three and rescue Desmond’s fragile mind. Meanwhile, Ezio, now much older, continues his search to find out more about the origins of the Assassin Order and connections to Altaïr’s past. Primarily, Ezio is after the 5 keys needed to unlock Altaïr’s library under the ruins of the Assassin castle at Masyaf, which he believes contains the knowledge he is seeking. However, the Templars also wish to get into the library, seeking a weapon of great power said to be hidden there. These keys also allow Ezio to access Altaïr’s memories much in the same way as the Animus allows Desmond to access Ezio’s memories. This search leads Ezio to make his way to Ottoman-era Istanbul, where the Assassin Guild there, led by Master Assassin Yusuf Tazim, takes him in as a legendary Mentor. After mistakenly killing a man sent to stop the Templars, Ezio travels to Cappodocia to free his men and kill the man responsible for arming the Templars. Once the final key is retrieved, Ezio travels to Masyaf and discovers not a library, but a vault with Altaïr’s remains and another key showing the location of the weapon, revealed to be an Apple of Eden, which Ezio leaves, stating that he has “seen enough for one lifetime.” He then speaks with Desmond through the void, leaving his hidden blades and sword behind and retiring to Tuscany to raise a family. Ezio’s story is concluded in the short film Assassin’s Creed: Embers, where he journeys to Firenze with his wife Sofia and their daughter Flavia, despite suffering from heart problems. While resting on a bench and after having a short conversation with a young man with a scar on his face, similar to the sort of man he used to be, he exhales and dies in view of his family.

The game includes many new systems, including additional weapons. Bomb-crafting is now available, allowing the player to create explosive, distraction and tactical bombs, using materials found throughout the world and on Assassin’s Guild missions. As the player progresses through, Ezio can train new recruits to defend “dens” (Assassin HQs) and an upgraded Assassin’s missions section called “Mediterranean Defense” in which the player works to strip control of various cities from Templar hands. The hookblade is also introduced, which can be used in free-running (to travel along zip wires and climb more easily) and in combat (to manipulate enemies). Eagle Vision has been upgraded to Eagle Sense, which allows Ezio to not only see where his enemies and targets are but where they have been and where they are going to be. The multiplayer mode returns in Revelations, this time with more characters, modes, and maps. Multiplayer will now tell you the origin of Abstergo as you level up.

The Lost Archive DLC is played from the viewpoint of Subject 16, Clay Kaczmarek. You find out how he was brought into the Assassin Order, and how his relationship with his parents was strained. Also, the real story behind Lucy Stillman who turns out to be a triple agent: a templar posing as an assassin posing as a templar. Clay is then left to die in Abstergo as he slowly goes insane from overuse of the Animus, this leads to him slitting his wrists and painting the pictures, in his own blood, that Desmond is able to see at the end of Assassin’s Creed and at the start of Assassin’s Creed II.

An encyclopedia on the Assassin’s Creed universe has been created to accompany the Animus edition of the game. This book contains a plethora of information on everything in the Assassin’s Creed universe and contains much artwork, many designers even put in designs for assassins in other time periods and cultures.

Assassin’s Creed III

Assassin’s Creed III is an upcoming game being developed by Ubisoft set for release on October 30-31, 2012. It will feature a new setting (Colonial United States of America), as well as a new protagonist: a half Native American, half British man named Connor (his Native American name being Ratohnhaké:ton ) Kenway. The game will feature 30 years of Connor’s life from 1753 to 1783 and feature the cities of Boston and New York, as well as a wilderness area known as the Frontier in which 1/3 of missions will take place. Ubisoft has stated that the game will be bigger than its previous installments; the Frontier alone will be 1.5 times bigger than Rome from Assassin’s Creed: Brotherhood. As of 2012, Ubisoft had worked on the title for three years. It will also be 20% longer than Assassin’s Creed II.

The game will feature some real historical figures (in much the same way Niccolo Machiavelli and Leonardo da Vinci appear in the Ezio games). George Washington and Benjamin Franklin will be featured in the new Assassin’s Creed III. There will also be new weapons, such as the tomahawk/axe, dual pistols, rope dart, and the bow and arrow.

Assassin’s Creed III will feature new weather simulations such as snow, fog, and rain. Depending on the seasons, weather will determine how the Templars and soldiers will move around.

Corey May, who has been the writer for Assassin’s Creed, Assassin’s Creed II and Assassin’s Creed: Brotherhood, is the writer for this game. Alex Hutchinson is the lead designer for the game.[6]

Gameplay has been completely revamped. New combat animations and styles have replaced the old ones. Free running has been changed to allow Connor to climb trees, swing along branches, and go through buildings while being chased. Connor will now be able to hunt animals for skins in the wilderness while at the same time Connor himself might find that he is being hunted by other animals. The value of an animal’s hide is determined by how, where, and with what weapon you kill the animal.


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